| Amanda
McCoy Bast |
Jump
to: Papers |
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| Project Work | Date |
General Topic | |||
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08.2003 |
Emotion in the User Interface. |
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07.2003 |
Ceramics. |
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04.2003 |
Expression and Emotion in the User Interface. |
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| New
Methods in HCI: Images from a workshop given to undergraduate
Design Seniors on methods of developing interactive prototypes. |
04.2003 | Physical methods of building interactive prototypes. | |||
| Sauer-Beckmann
Virtual Museum: A website prototype for the Texas Parks and Wildlife
Dept. |
12.
2002 |
Preservation
of Culture and Society through technology. |
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| Real
People. Real Art.: A website prototype for the NEA for the purposes
of a technology grant. |
12. 2002 | Preservation
of Culture and Society through technology. |
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| In
the Air. On the Ground: A project documenting my father's
life from 1960-1975. Contains movies on CD and a book in letterpressed
packaging. |
12. 2002 | Preservation of Culture and Society through technology. | |||
| Second
Life Journal: A personal diary of one semester's experience
inside this virtual community. |
12.
2002 |
Life
in virtual communities, and the social aspects of experience. |
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| CATTt:
A design method involving contrast, analogy, theory, target and tail.
The Seattle Floating Barista Project. |
12. 2002 | HCI,
Information Design, and sustainable communities. |
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| Research Papers & Essays | Date |
General Topic | |||
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04.2003 |
Agents and Knowledge Management Systems. |
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CHI
Conference Summary: A two page summary of papers, presentations
and panels attended that cover expression and interaction research. |
04.2003 | Expression and Human Computer Interaction | |||
Three
Degrees Evaluation: An evaluation of Microsoft's Peer-to-Peer
beta application for the 'net generation. |
03.2003 | Peer-to-Peer software and knowledge management. | |||
| Second
Life Guidelines: Design guidelines and recommendations for
improving the Second Life beta. Also in PowerPoint here. |
12. 2002 | Building sustainable virtual communities. | |||
| Expression
and Virtual Communities: An essay that explores the history of tools for expression in virtual communities from MUDS to virtual worlds. |
10. 2002 | Expression and emotion in virtual communities | |||
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